FAQ
Frequently Asked Questions about RPCSX.
What is this?
A: RPCSX is an experimental emulator for PS4 games (and later, PS5 games). Development is ongoing.
Can I play Bloodborne?
Not yet.
Can I run RPCSX on Windows?
No. The current scope of the project is Linux-only. This may change in future, as the overwhelming majority of the user-base is on Windows.
What about the WSL?
The Windows Subsystem for Linux (“WSL”) is a Windows feature that virtualizes (or hypervises) a Linux distro inside (or alongside) your Windows intstallation. Three hurdles exist:
- Currently, there are no confirmed reports of running RPCSX on WSL.
- The official Vulkan build for WSL does not support the features required.
- There are no graphics drivers for the WSL, so rendering is CPU-only. (footnote: there’s an experimental shared-memory CUDA driver for WSL intended for use with TensorFlow/PyTorch. Any power users that want to kludge that together with Dozen Vulkan, please do so.)
What is the current state of the project?
The emulator can run a few test samples, and can get to the loading screen of We Are Doomed. A compatibility table is in the works, and will likely arise when RPCSX is able to properly run commercial games.
Where can I get in touch with developers and community members?
See the project’s discord server.
How can I help?
If you’d like to contribute, our roadmap is in the server above, and the project is on GitHub.